![]() ![]() The irony of it is, if the work is done well, no one will notice when the UI just got that much less clunky or when new players move on from level to level without a hitch and without quitting in disgust. ![]() Things that probably take a heck of a lot of coding work and behind-the-scenes stuff to make it more invisibly smooth-flowing on the front end. Tweaks and improvements and little balance nudges. When I hear the words “feature patch,” and I’m probably in a minority of players to do so, I think of it in the way the Anet devs are using it – to reference things that aren’t content. ![]() Me, I play GW2 precisely because it isn’t WoW. New players? I guess we better just fast-forward them past all the old bad stuff so they can catch up. They don’t care, the designers better have figured it all out beforehand, because players will be players and will optimize towards the most efficient path, and WoW has already shown that the way ahead is to just say ‘fuck the old stuff’ and pile on the new shiny on the next rung of the ladder to keep climbing forward. They don’t give much thought on just how much this new stuff might imbalance or invalidate the old stuff. They want what’s labeled on the box as “features” – new class, new race, new skills! ![]() They want their new dungeon, their new zone, their new shiny reward that usually comes in the form of better stats or better looks. When your average player hears the word “feature,” they think of content. I wonder if the disconnect comes from semantics, or merely wishful thinking. ![]()
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